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It is currently Tue Sep 07, 2010 8:04 am
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Facial Animation Software Inquiry
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the3dgm
Joined: Sun May 24, 2009 4:02 am Posts: 141 Location: Michigan, USA
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 Re: Facial Animation Software Inquiry
Hey, MM! Just listened to you site. . . pretty cool! Wish I could write music. A long time ago I had a program called FruityLoop, can't tell you if it's even still around, it's been 6 or 7 years at least! I got it after to a friend that actually could write music that had it, that's when I learned if you don't have any talent software alone doesn't help!!! So when the hell are the movies coming?!?
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| Thu May 06, 2010 5:10 am |
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Musikman
Joined: Thu Jun 11, 2009 4:08 pm Posts: 142
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 Re: Facial Animation Software Inquiry
Hey gm, good to hear from ya! Glad you liked the website and the music, appreciate the support! Fruity Loops is still around as far as I know, and from what I've heard it is a great tool to put grooves and songs together quickly, especially handy for when you have that sudden rush of an idea you need to get down on a track right away. Sad but true, even with today's software that allows us less effort to produce results, the talent must still be in place as well. I've seen it time and again where someone will spend lots of loot on a pristine instrument, only to find out the work and practice cannot be avoided if they really want to deliver the goods!  I've been writing music for quite some time, and despite all the sounds and tools at hand, I still have my struggles. The average time it took me to produce one of those two minute music tracks was between two weeks to a month. (Alien Engagement (track 3) took the longest, and consists of almost 40 individual tracks) We are working on an animation right now, but for one reason or another we've been shorthanded along the way the past few months, so unfortunately it's gonna be awhile. I'm anxious for us as a team to get the first one under our belts and out there on the site. I was surprised to learn how much time is involved in the process of modeling, texturing, animation, UV's, etc.....I've only been at 3D for a year, so I know I still have a very long way to go! Having fun with the whole process is what really matters, otherwise none of us would be here, right? There are two or three cool animations that Breech Block did which are currently posted on the movie gallery section of the site.
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| Thu May 06, 2010 4:05 pm |
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the3dgm
Joined: Sun May 24, 2009 4:02 am Posts: 141 Location: Michigan, USA
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 Re: Facial Animation Software Inquiry
Two are cool, one, not so much!  The two cool ones are 'coming soon' for two movies. One is the Robot Ninja Assassins from Hell, and I can't remember the name of the other. That's why I was asking where the movies are. 
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| Thu May 06, 2010 4:42 pm |
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Musikman
Joined: Thu Jun 11, 2009 4:08 pm Posts: 142
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 Re: Facial Animation Software Inquiry
Ok, sorry gm, I misunderstood.  Unfortunately we would probably need a complete render farm to do anything in full length, so I wouldn't count on buying theatre tickets anytime soon! The other coming soon movie trailer is "The Last Tomorrow", which is my favorite one.
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Last edited by Musikman on Sun May 09, 2010 7:06 am, edited 1 time in total.
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| Fri May 07, 2010 3:59 am |
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Paul
Joined: Wed May 27, 2009 1:34 pm Posts: 201 Location: Wellington, NZ
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 Re: Facial Animation Software Inquiry
That's touches on an interesting philosophical topic - Talent (ie innate ability) vs practise/hard work mastering the form. Many argue that, whilst some people have an inate ability which gives them a head start it's really practise that matters. But then again a series called 'America's got Practise' probably wouldn't get the same ratings Ohh Yeah! You start off on a project thinking it'll be simple and each area you look closely at seems to stretch off into infinity. You have to remember that in the commercial world each area is a separate profession from modelling, rigging, lighting, texturing, key framing etc etc etc and you're trying to learn and do them all yourself Ultimately I find you have to draw a line and say 'that's good enough' otherwise you can spend months on one area like, say producing the finest multi layered materials without ever getting close to producing a single frame of animation
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| Fri May 07, 2010 9:34 am |
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the3dgm
Joined: Sun May 24, 2009 4:02 am Posts: 141 Location: Michigan, USA
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 Re: Facial Animation Software Inquiry
Hi Paul I can't draw either, however, I can see how people like myself can create 3D images that prove to be pleasing to some with nothing but practice and study. Buy models, learn to pose and then really learn lighting, then the hardest part is coming up with a good idea for an image. Music, maybe that really would not work as well, sure you could play with sounds until you came up with something that sounded nice. . . to you! But, J. Williams can just take two notes and come up with a tune that is nearly know by ever person older than 10. (the theme from Jaws) Even Spielburg thought he was joking when Williams told him he'd come up with the theme and played just two notes! I would think music would just have to be instinctive to be able to come up with more than one or two lucky tunes. Just my thinking! 
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| Fri May 07, 2010 10:08 am |
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Paul
Joined: Wed May 27, 2009 1:34 pm Posts: 201 Location: Wellington, NZ
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 Re: Facial Animation Software Inquiry
It's true that there is a separation between art and craft. Practise with the craft side of things is definitely important as it sharpens the tools for the art. But I also think that practise of art is important too. Practise of expression builds up the ability to channel our feelings and emotions into the form. Whilst I haven't studied this area formally (I probably should but I tend to spend my available time practising the craft side) I still practise it through my creative projects. And I think you do get more creative the more you practise. But that's just my thinking 
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| Fri May 07, 2010 10:47 am |
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Wizard
Site Admin
Joined: Fri May 22, 2009 8:53 pm Posts: 462 Location: 43°30’56.58”S x 172°40’13.50”E El 4M
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 Re: Facial Animation Software Inquiry
I had a long chat with Tom Grimes at Caligari about talent - he believed it to be an innate gift that some possess and some don't. Personally I think that talent is an illusion - what is really required is desire! If you have the drive, passion and commitment - and most importantly the self-belief - to acquire an ability, be it music, art, literature, sports, whatever - then that desire will lead you to a place that we call 'talent'.
A poor photographer for example, can take a photography course, do the necessary research and practice and will eventually end up being a 'talented' photographer. The more we do things the better we get at them.
Speaking for myself I believe I do not possess any 'talent' that is a special attribute peculiar to me. What I do possess is a learned love of learning - I like to continuously extend my self, my skills and knowledge etc. I addition I have an active imagination (again this is something that can be taught and learned) and the belief, learned mostly from my mother, that I can do anything I set my mind to.
I was not a talented artist or musician when at school and I don't believe I am a talented artist or musician now - what I have though is a lifetime of experience and practice at art and music which gives the appearance of 'Talent'. I believe that anyone who had put a similar degree of effort into mastering something would also exhibit what is called 'talent'.
As Paul says, "you do get more creative the more you practise"
Re the 3dgm's comment "he'd come up with the theme and played just two notes!". One of my all-time favourite quotes is from legendary American songwriter Woody Guthrie who once said "If you use any more than two chords your just showing off!"
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| Fri May 07, 2010 1:09 pm |
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the3dgm
Joined: Sun May 24, 2009 4:02 am Posts: 141 Location: Michigan, USA
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 Re: Facial Animation Software Inquiry
One of my favorite quotes 'Dylan is a master poet, who should have let others sing cause God didn't give him any pipes.' --an anonymous Disk Jockey 
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| Fri May 07, 2010 1:25 pm |
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